"It can be often too easy to make it about good and evil, right," says Feargus Urquhart. "So player choice needs to be legitimate and it needs to be about the player and not the designer." ...
"It can be often too easy to make it about good and evil, right," says Feargus Urquhart. "So player choice needs to be legitimate and it needs to be about the player and not the designer." ...